May 23, 2005, 09:29 PM // 21:29
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#161
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Ascalonian Squire
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how come it seems flatbow has the same range as longbow but shoots faster o.0
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May 23, 2005, 09:54 PM // 21:54
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#162
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Quote:
Originally Posted by Josephine
how come it seems flatbow has the same range as longbow but shoots faster o.0
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It has a much higher arc in flight, increasing miss chance against moving targets. It can be a boon though, as it is easier to lob arrows over obstacles.
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May 23, 2005, 10:25 PM // 22:25
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#163
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Ascalonian Squire
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so it wil still hit the target the same time a long bow will?
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May 24, 2005, 09:01 AM // 09:01
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#164
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Frost Gate Guardian
Join Date: Apr 2005
Profession: R/Me
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Quote:
Originally Posted by CtrlAltDel
question about tigers fury...is it more beneficial than the quick shot elite skill? or do people just pick it 'cause you can get it sooner?
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Well they are 2 different skills, tigers fury just lets you shoot (much) faster for about 7 seconds (depends on the ammount of points)...
And quickshot (correct me if im wrong, because i dont use it), just lets you shoot 1 arrow immediately... I dont know if quick shot is spammable, that would make it more useful perhaps, but still... i dont think quick shot beats tigers fury..
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May 24, 2005, 06:52 PM // 18:52
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#165
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Pre-Searing Cadet
Join Date: Apr 2005
Guild: Elements of Hell
Profession: R/Me
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quick shot actually takes 1 second to cast, and all attack skills are diasbled for 2 seconds. so for one second you cant attack (assmuing the 2 seconds start when you start to use quick shot, otherwise you cant attack for 3 seconds)
on the other hand, tiger's fury only disables non-attack skills for 5 seconds. it would seem this is more useful because you would be able to use power shot or whatever attack skill you like more often.
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May 25, 2005, 05:22 AM // 05:22
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#166
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Ascalonian Squire
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so is flatbow better than longbow? cuz it seems it shoots faster o.0
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May 25, 2005, 09:52 AM // 09:52
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#167
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Frost Gate Guardian
Join Date: Apr 2005
Profession: R/Me
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Totally depends on preference...
Flatbow might shoot faster, but it also has a higher arc resulting in more misses, especially when targets are moving...
I use a Longbow, and i like it...
Im waiting for a good shortbow/half-moon to drop for me, so i have something fireing faster for close range...
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May 25, 2005, 06:00 PM // 18:00
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#168
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Ascalonian Squire
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lets say 2 rangers are shooting at one target at the exact same time... one has longbow the other has flatbow.. the arrow will still reach the target at the same time right? it seems flatbow takes longer to get to the target.. therefore resulting in faster shooting speed?
im just curious to know which one is better..im a shock sniper.. i know i shud be using short or halfmoon.. but i prefer to be farther back while still doing some nice dmg ^^
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May 26, 2005, 02:49 AM // 02:49
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#169
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Ascalonian Squire
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im a barragebot and im wondering wat kinda bow i should use...debating between recurve and half-moon
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May 26, 2005, 10:28 AM // 10:28
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#170
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Krytan Explorer
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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both are great choices get enchanting grip and zealous string. Im a barrage bot too but still need to get tiger and raise my healing stat up some . I need to find a clean 15-28 recurve with 15% dmg while enchanted to put zealous and encahnt on it
Last edited by The Red Knight; May 26, 2005 at 10:36 AM // 10:36..
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May 26, 2005, 03:46 PM // 15:46
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#171
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Krytan Explorer
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I just tried the pvp template for an r/e called flame slinger. Its a really good build and I kind of wish I thought of it. As a r/e I dont think Ive every put out the damage that this build does.
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May 26, 2005, 07:43 PM // 19:43
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#172
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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IW Ranger
Illusion 12
Expertise 8+1
Wilderness Survival 8+1
Beastmastery 7+2+1
Tiger's Fury
Illusionary Weapons
Apply Poison
Lightning Reflexes?
Throw Dirt
Illusion of Haste (Stormchaser?)
Sympathetic Visage
Conjure Phantasm?
10 in BM gets the 9 second duration, 9 in expertise drops the cost to 6 for the tiger's fury and to 10 for apply poison, making them more affordable, plus it lets one pick up Throw Dirt for vs Warriors and Lightning Reflexes, allowing you to gain a 75% block rate while maintaining the 33% increased attack rate - the poison duration is still respectable at a 9 Wilderness. Still playing with the idea - maybe Lighning reflexes isn't what I want. You can easlily tweak a few skills to fit it better to something. Take a fast sword, surprise everyone.
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May 26, 2005, 09:48 PM // 21:48
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#173
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Krytan Explorer
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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I like whirling over light reflex honestly, dodge alot longer so you can troll and maybe deal some damage if some ranger is shooting you while w/mo tries for his life to hit you ;b
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May 27, 2005, 05:52 AM // 05:52
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#174
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Ascalonian Squire
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In the Shock Sniper build, why doesn't it use Dual Shot instead of Hunter's Shot? First off, you are firing two arrows at -25%, so 150% normal arrow damage. If you have Read the Wind (+9?), Favorable Winds (+6), and Conjure Lightning (+11), then the benefit of firing an extra arrow is:
+50% Arrow Damage
+26 Damage
vs
+13
Bleeding if they were moving
While bleeding is a very good condition, it is a DOT and doesn't fit in with the rest of the build which is very bursty, which makes me think that Dual Shot would be the better choice.
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May 27, 2005, 02:10 PM // 14:10
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#175
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Spark
In the Shock Sniper build, why doesn't it use Dual Shot instead of Hunter's Shot? First off, you are firing two arrows at -25%, so 150% normal arrow damage. If you have Read the Wind (+9?), Favorable Winds (+6), and Conjure Lightning (+11), then the benefit of firing an extra arrow is:
+50% Arrow Damage
+26 Damage
vs
+13
Bleeding if they were moving
While bleeding is a very good condition, it is a DOT and doesn't fit in with the rest of the build which is very bursty, which makes me think that Dual Shot would be the better choice.
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Cost? Hunter's Shot is 5 energy for +13 damage; Dual Shot is 10 energy for +50% and the extra conjure. With a bow dealing 15-28 that's 21.5 average damage, so 50% of it is 10.75 extra damage plus the extra conjure damage, so you are paying 5 extra energy for the (13 conjure damage-2.25 damage difference). Not very cost effective.
Last edited by Epinephrine; May 27, 2005 at 02:12 PM // 14:12..
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May 28, 2005, 11:46 PM // 23:46
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#176
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Lion's Arch Merchant
Join Date: Mar 2005
Location: LA
Profession: R/Me
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Quote:
Originally Posted by Epinephrine
Cost? Hunter's Shot is 5 energy for +13 damage; Dual Shot is 10 energy for +50% and the extra conjure. With a bow dealing 15-28 that's 21.5 average damage, so 50% of it is 10.75 extra damage plus the extra conjure damage, so you are paying 5 extra energy for the (13 conjure damage-2.25 damage difference). Not very cost effective.
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/agree
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Jun 03, 2005, 05:57 PM // 17:57
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#177
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Lion's Arch Merchant
Join Date: May 2005
Location: Ohio
Guild: Brotherhood of Havoc
Profession: Mo/Me
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My R/E has been doing well in PvE, but what is a good R/E, or even a good Ranger build for PvP?
My Elem, has primarily been a fire elem, due to the fact that getting to some of the lightning spells I want takes a little longer.
Would a R/Me be a better PvP build?
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Jun 03, 2005, 06:41 PM // 18:41
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#178
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Ascalonian Squire
Join Date: May 2005
Guild: RAGE
Profession: R/E
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Quote:
Originally Posted by Epinephrine
Cost? Hunter's Shot is 5 energy for +13 damage; Dual Shot is 10 energy for +50% and the extra conjure. With a bow dealing 15-28 that's 21.5 average damage, so 50% of it is 10.75 extra damage plus the extra conjure damage, so you are paying 5 extra energy for the (13 conjure damage-2.25 damage difference). Not very cost effective.
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But Winds would apply to the extra arrow too though? And surely the build has at least some points in Expertise?!?! So it's more like 2 or 3 points energy extra.
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Jun 03, 2005, 07:45 PM // 19:45
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#179
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by piercehead
But Winds would apply to the extra arrow too though? And surely the build has at least some points in Expertise?!?! So it's more like 2 or 3 points energy extra.
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Geez, so throw in a reduction like an absorption rune, or shielding hands. Now the linear reduction affects the smaller damage and separate damage sources from the dual arrows more. a superior absorption rune subtracts 3 damage from each arrow, as well as from each of the conjure damages, while it only subtracts 3 damage total from the hunter's shot, that's a 9 damage differential to the hunter's shot. Shielding hands at a decent level will completely eliminate the fire damage from a conjure and essentially all the damage from the dual shot arrows, while the single large hit from the Hunter's shot will get damage through. We can argue little points about how it interacts with the various skills, or we can agree that the hunters shot is probably more energy efficient and leave it at that.
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Jun 05, 2005, 06:47 AM // 06:47
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#180
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Ascalonian Squire
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i just read in that trading forum something about an eternal bow...i think it was poisoners bow of fortitude +28 health, 15-28 damage, and +13% when attacking hexed foes....just wondering is there something special about an eternal bow besides the grip?
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